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McDonalds Ordering App

McDonald’s Restaurant App is a helpful way to order and pay for food when you’re in a hurry.

 

 
 

Course:

Google UX Design Certification

Project Duration:

March - August 2021

Team Member:

Dane Yankowich

My Role:

Lead UX Designer, UX Researcher, etc.

 
 

 

RESEARCH

 

User Research:

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. A primary user group identified through research was working adults who don’t have time to cook meals.


This user group confirmed initial assumptions about McDonald’s customers, but research also revealed that time was not the only factor limiting users from making meals at home. Other user problems included obligations, interests, or challenges that make it difficult to get groceries for making meals or going to restaurants in-person.

 

USER PAIN POINTS:

  1. Time
    Working adults are too busy to spend time on making meals

    2. Accessibility
    Platforms for ordering food are not equipped with assistive technologies

    3. IA
    Text-heavy menus in apps are often difficult to read and order from

    4. Payment Options
    Users are looking for more ways to pay for their purchased items than traditional means

 

ANALYSIS

 

USER PersonaS

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USER JOURNEY MAPPING:

Mapping Olivia’s user journey revealed how helpful it would be to reduce the amount of time it takes to order and pay for food.

 

IDEATE AND SKETCHING

 

PAPER WIREFRAMES

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen, I prioritized a quick and easy ordering process to help users save time.

 
 

LoW-Fi Digital Wireframes

 

Based on the sketches I have drawn, I came up with some wireframes of the ordering flow to give myself a better view of what the better system can potentially look and feel like. This also helped me to identify problems in the flow and make corrections.

View the McDonalds low-fidelity prototype

 
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I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and reveals what aspects of the mockups needed refining.

USAbility study findings:

 
 
 
 

ROUND 1 findings

  1. Users wanted to order food quickly

  2. Users want more pay options

  3. Users want to be able to visualize the products

 
 
 

ROUND 2 FINDINGS

  1. Users are having difficulty navigating easily in app

  2. Once finished order, users want more confirmation they are finished

 
 
 
 

REFINE THE DESIGN

 
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Food Type Selection Revealer Comparison

 

Food Type Selection Revealer Comparison

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Early designs allowed for some customization, but after the usability studies, I added additional options to minimize screen real estate

 

The second usability study revealed frustration with not knowing which button to select. I consolidated the “Change Choice” and “Customize” buttons to one “Customize” button.

 
 

HIGH-Fi DESIGNS

 
 

High FIDELITY PROTOTYPE

The final high-fidelity prototype presented cleaner user flows for ordering and checkout. It also met user needs to better visualize the menu, an easier navigation in app and more options for payment.

View the McDonalds high-fidelity prototype

 
 
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  1. Provided access to users who are vision impaired through adding alt text to images for screen readers.

  2. Used detailed imagery for menu items to help all users better understand ordering options.

  3. Used icons to help make navigation easier.

Accessibility considerations

 

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